How is that “8388608.00 MB total” ?
I have 2 hard drives (1º 250GB / 2º 3TB)
And in video card:
LogD3D11RHI: Adapter has 2994MB of dedicated video memory, 0MB of dedicated system memory, and 7882MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
(70% of 1945 MB) ? the vram is “2994mb”, from where are the 1945 MB ?
I was able to reproduce these exact numbers on my pc here with a clean project. I am getting confirmation as to whether this is a bug or intended functionality and will let you know when I have more information available. Thank you!
I did a lot of digging and finally found out what this information is. It is the limit of virtual memory available for Windows 64 bit. This is erroneous data that you won’t have to worry about and will have no bearing on your project!