Hello There!
To start off with the UE4 I am creating a little game in which you have to bring glasses to tables, I am running into trouble sharing information between blueprints, I have tried to find a solution to my problem in many places but i dont understand what i am doing wrong.
I use:
-Glass_BP
-GlassesSpawn_BP (A volume with a little function that spawn the glasses inside this volume)
-TablesInformation_BP (Holds an array (TablesArray) of all the tables in the map)
When the glasses spawn I want each instance of the Glass_BP to access TablesInformation_BP and store the TablesArray into their own TablesArray_Ref.
In the Glass_BP I created a variable and made it off type object: TablesInformation_BP_C, I set the variable to public (open the eye box). Now I place one glass in the scene and in its details I set the default value of TablesInformation_Ref to TeblesInformation_BP. When I now launch the game, that one Glass_BP I placed in the scene by dragging does not fail when casting BUT does not have any information in its TablesArray_Ref. And all the glasses created by the SpawnGlasses_BP are not even capable of casting and their default value for TablesInformation_BP_Ref is empty.
What am I doing wrong? I have looked in many places for three days already but I cant seem to figure out my mistake
Thanks a million for the help!
can you see the helpless look in his eyes!!?