Inconsistent parameter naming

Why is the first material parameter called “Base Color” (in blueprints etc) but needs to be called “Color” when using C++?

SetVectorParameterValue(TEXT(“Color”))

Ok, this might be the name of the connected node and not the name of the base MaterialNode.
Nevertheless, some more documentation for C++ developers, especially regarding UMaterial would reduce the amount of my clueless questions. :wink: