Inconsistent navigation area before and during runtime

The navigation area does not match during runtime and before runtime.
It looks like it is moved upwards.
What is wrong?

Before Runtime


After Runtime

And I add a box.

before


after

Noticed the same issue. No concrete fix yet. We’ve been compiling the level blueprint or nudging the nav volume to get it to snap back in place.

So this could be due to the engine?
But No matter how I adjust the grid, the navigation area will always be above. :sob: