Notice that the area beneath this arch does not allow navigation. Collision wireframe is turned on which indicates that we are using complex collision and nothing is covering that spot:
Within the same area (using the same nav mesh volume) you can see that smaller passages do work correctly. Note here how the navmesh allows travel between the columns:
So I think that rules out an issue with settings, however here is the recast navmesh settings:
Additional notes:
*Not using nanite
*No lods
*No additional collision meshes - just the complex collision as simple is used for this static mesh
Another problem area:
Here the area under the overhang does not receive tiles even though entire area is covered by navmesh volume and the agent height is not too tall.
Anybody got a clue what else I could look at?