Hello,
I am having trouble getting the collisions right on some of my items.
The “Box Collision” I have on an actor is having inconsistent responses when I need to “Get Overlapping Actors”
Actor A - A static mesh with physics that contains a Box Collision
Actor B - A static mesh with physics
Any reason to why when I run a command to “Get Overlapping Actors” with the “Actor A->Box Collision” I am getting inconsistent results?
Thanks for your help,
Much Appreciated