When I shoot my full auto gun in this game, it doesn’t always collide (most of the time it doesn’t print “hit” but sometimes it does and I can’t seem to find a pattern to this). How should I set up collision/fix my blueprint so that it always hits?
Bullet Blueprint
Box attached to defaultsceneroot of the bullet collision setup
The Character I am trying to hit collision setup
Was following a tutorial on YT but anyways, with event hit instead of event tick it doesn’t print “hit” at all now?
Why do it on tick and not use EventHit?
Then that is a collision settings issue. This tick method seems a bit crazy to me…
I think the issue is that I have too low fps for the way it is setup and the projectile has gone through the character before event tick and collision events fire because my projectile is very fast so what would I do about that? (if that is even the issue)
I have 60 fps and when I have a slow projectile which I tested a few days ago it worked consistently
Well, slow it down first and get it working. Then speed it up.
What is your fps?
Hmm, 60s ok.
I think this tick method is broken though. I think you’ll have more joy with hits. I think it works as long as both objects are set to block.
Well, that guy does know what he’s talking about, but I don’t think this method would work well for a projectile because it’s all just happening too fast.
This is what OnComponentHit is for 
this was the tutorial I followed and I tried to implement what he did on a projectile which didn’t go so well
I solved it, I needed to tick the ccd box on the mesh collsion and now it works perfectly but thanks for all your help and time