I have an archer character and I have a system for scoring points when I hit something that generates an on target overalp event, but it’s very inconsistent for some reason. First let me show you my actors:
When I tried it with cubes it was consistent but after changing the mesh and collision mesh it became very inconsistent. For this target I need a cylinder shaped collision so I just added a cylinder and enabled overlap events. Not sure if this is a good way to do it, but sometimes I can get four hits in a row, and sometimes I need to hit a target five times to get a hit. In comparison I always get a hit from the red cube thingy. What’s going on here?