Working on Unreal Engine for OS X I’ve extended the SunTemple demo by adding multiple audio volumes and reverb effects to add sound to the scene.
Problem is, when I leave an audio volume, the reverb stops dead. There is no gradual decay. I’ve tweaked every setting I can find and it doesn’t seem to help.
I moved the project over to my windows machine and it works fine. When I leave an audio volume the reverb slowly decays as expected.
Any idea what is causing this inconsistency in behaviour? I changed nothing and it worked fine on Windows, just not on OS X.
Thanks in advance for any help.