I’m working on tracking down a repro on this. It appears that the wrong morph targets are being activated on these anims in game (ie: eyebrows are moving in game instead of eyelids)
Oddly enough, I was experimenting around and duplicated the Genius_Test3 animation (called it Genius_Test4) and then dropped it in the level. Now all of the other examples work fine in standalone game. I’ll continue looking into this, but wanted to give you an update since it’s been a few days.
Unfortunately I was unable to find a workaround for you. I have entered a bug for this as UE-11344. This will put it in front of one of our engine developers. I’ll keep you up to date on this bug. Thank you for your patience on this.