So I found that if I remove the
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
line from my Editor.Target.cs it removes the error. I only added this due to a compiler recommendation since I converted my project from UE5 to UE5.1
Any ideas why this would happen? Here’s the entire code:
using UnrealBuildTool;
using System.Collections.Generic;
public class GameEditorTarget : TargetRules
{
public GameEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;
ExtraModuleNames.AddRange( new string[] { "Game" } );
}
}