Incomplete fbx mesh import in 4.7.2 from blender 2.7.3/2.7.3a in windows 8.1update1.
mesh is flag attached to pole. only the pole shows up in the UE4 editor after import.
Import as skeletal since apex seems to require it… (tutorial please epic =D). it’s a pity I’ve noticed some issues as well regarding morph targets and blender fbx…
I have been attempting to reproduce this on my end and while I can with the provided mesh, if I import a cloth or skeletal asset on my end they come through without these errors. I noticed that in your flag mesh you have 3 bones, reduce that down to 1 and re-skin the bone, then try exporting to the cloth profiler tool again. Additionally, make absolutely certain that you have a default material on your mesh, that is important for cloth functionality.
Try creating a single plane without the additional cylinder, then export that to the cloth sdk and continue on to the editor. Are you able to import just the cloth portion or does it not come through when you import to the editor?
We have not heard from you in a few days. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment back with the requested information.