Hi. Doe anyone know why these two thing are not compatible? I assumed they would be since the array get a copy of the static mesh components. For reference, I want it to pick a random static mesh each time it spawns.
Any help appreciated, thanks.
Hi. Doe anyone know why these two thing are not compatible? I assumed they would be since the array get a copy of the static mesh components. For reference, I want it to pick a random static mesh each time it spawns.
Any help appreciated, thanks.
can you show the class of staticMesh, staticMesh1 and staticMesh2?
can you also show the error in the node (hovering on it)
you dont have anything on target input so you are intending to set a static mesh to nothing at least ‘self’ (the blueprint) is something that supports set static mesh.
A Static Mesh Component
holds onto a (New Mesh) Static Mesh
asset. That’s the node in the upper right. It cannot hold onto other static mesh components - assuming that’s what’s in the array.
This could work if this was an extended SMC. Not enough info here, though; agreed.
Note these are not components but static meshes.