- Will we be getting Bullet Train demo for 4.11?
- Since VR is so at home with “sim games” and the fact that most sim players use joystick/HOTAS setups, will Epic implement a controller scheme for it?
- Will we finally be getting a VR-ready demo / mannequin with support for both controller and motion controllers in the player controller blueprint, and will it also include a proper 3D GUI with controller / motion controller support?
- Will we get a “Detect HMD Type” node that returns: “Rift”, “Vive”, “PlaystionVR”, “Other”, “None”?
- Will “Voice to Text” (voice is invaluable for both as a secondary controller as well as speaking to other people) be implemented?
Non-related VR questions:
- Is it possible to use google’s API for machine learning to make AI “smarter”, and if so, how would one go about implementing it?