I have two plugins I have written. PluginA and PluginB. PluginB needs to use PluginA, so I set PluginA as a dependency in the build file for PluginB. This works fine for compilation, and appears to work. For example I can include the header files properly, which I can’t do if I don’t declare the dependency.
However it doesn’t seem to actually link to the required library, because I get unresolved symbols for calls into PluginA.
What additional step do I need to do for the Unreal Build System to properly link to the required plugin?