A couple of questions (forgive me if they’ve been answered elsewhere)…
Is it ok to include assets from the starter content and/or any of Epic’s learning content in the demo map for the marketplace assets to show how it is to be used in context? For some of the assets I want to release, it would make it a lot easier if I were to be able to just use some freely available meshes to put together a demo level.
When supporting multiple engine versions, how are we supposed to be able to support new engine features? For example if I want to support the upcoming 4.15 with the new material re-route nodes AND be ale to support 4.14, is that possible? Or do we have to just support the minimum features available so that it is compatible with both. Are we able to submit multiple packages for each engine version and the right one will get installed?