I’ve integrated the engine code directly into my project and I’m trying to compile. I was getting a bunch of weird compile errors that only made sense once I noticed the path errors coming from the build files.
For example, VisionOSTargetPlatformSettings.Build.cs throws an error due to this code:
PrivateIncludePaths.AddRange(
new string[] {
"Developer/IOS/IOSTargetPlatformSettings/Private"
}
);
This is because it’s resolving as main\Source\Developer\IOS\IOSTargetPlatformSettings\Private
instead of main\
Engine
\Source\Developer\IOS\IOSTargetPlatformSettings\Private
. This is happening for many, if not all, engine modules.
I have no idea why this would be happening. To my knowledge, I haven’t made any local config changes that would affect the include directories. Any help?