Hello everyone,
I am working on a little 2D and 3D application where i can place and rotate actor in the level. To avoid re-conding the wheel, i was wondering if there was any way to re-use some editor tools such as actor movement and actor rotation in the packaged build ?
Thanks !
There is, if you want to edit the source code of the engine
Otherwise, you have to write ( or buy ) a run-time gizmo, like this
1 Like
Juste a quick bounce back
I tried to use some editor modules in my project however some modules (in developer folder if i remember right) are not included in your release/packaged project. Even stronger, you are not allowed to use them in any release/packaged project following Unreal Engines’ EULA.
So technically you cant really use all UE editor utilities in your project, except if its an editor-only feature.
In those kind of situations your best solutions would be to find a marketplace plugin as ClockworkOcean said or to recode it yourself.
1 Like