I am using UE4.24 and VS2019
I have a C++ plugin. I need to use atlbase.h
The previous solution to this issue was this:
#include "AllowWindowsPlatformTypes.h"
#include <windows.h>
#include <dshow.h>
#include <atlbase.h> <--- DOES NOT WORK ANYMORE.
#include <initguid.h>
#include "HideWindowsPlatformTypes.h"
If I comment out the “atlbase.h” everything compiles (except for atl stuff of course, but if I comment the atl code out, everything builds without errors).
(It’s not an issue with finding the atlbase.h file, it is in include paths)