Greetings,
I am trying to use Unreal for creating and editing meshes at runtime. For this purpose i use classes like UDynamicMesh, UDynamicMeshComponent and FDynamicMesh3. I wrote a small class that has a TObjectPtr object and 4 methods, 3 empty and one with some functionality.
I added following includes.
#include “Generators/MeshShapeGenerator.h”
#include “Components/DynamicMeshComponent.h”
#include “UDynamicMesh.h”
#include “DynamicMesh3.h”
And the next modules to build.cs file.
PublicDependencyModuleNames.AddRange(new string[]
{
“Core”,
“CoreUObject”,
“Engine”,
“InputCore”,
“ProceduralMeshComponent”,
“GeometryFramework”,
“DynamicMesh”
});
But, when i compile i get this error.
“Cannot open include file: ‘DynamicMesh3.h’: No such file or directory”
Trying to fix this error I add the following paths to my project properties (Configuration Properties → Include directories).
…\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryFramework
…\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\GeometryFramework
…\Engine\Intermediate\Build\Win64\UnrealGame\Development\GeometryCore
…\Engine\Intermediate\Build\Win64\UnrealEditor\Development\GeometryCore
…\Engine\Source\Runtime\GeometryCore\Public\DynamicMesh
When i compile one time again i get the next error.
|Error|LNK2019|unresolved external symbol __declspec(dllimport) public: bool __cdecl UE::Geometry::FDynamicMesh3::IsClosed(void)const (_imp?IsClosed@FDynamicMesh3@Geometry@UE@@QEBA_NXZ) referenced in function public: void __cdecl AWorkOrderActor::ChangeMesh(class UE::Geometry::FMeshShapeGenerator const &) (?ChangeMesh@AWorkOrderActor@@QEAAXAEBVFMeshShapeGenerator@Geometry@UE@@@Z)|ProjectReal|D:\Projects\Unreal5\ProjectReal\Intermediate\ProjectFiles\WorkOrderActor.cpp.obj|1||
I am a bit lost at this point, Any of you guys can bring me some light in this topic?