I’m trying to make a plugin to manage a Data Asset that is the item data base for my game. To do this I’d need to include a file called ItemsDB.h into the plugin and then I would need to get a reference to the Data Asset. Anyone knows if this is possible? If it is could you help me? There’s isn’t much documentation about plugins in UE4 so I’m a bit lost here.
No, don’t do this.
A plugin is meant to be Engine extension, if you need something from the Game module than move it to the Plugin module instead;
The game references the plugin components, never the other way around.