Hi guys! I was looking into Virtual Production and I was hoping to throw something together as a proof of concept. I got excited when I found that UE4 now includes a sample project for setting this up! There’s stuff I’m unfamiliar with, like nDisplay and LiveLink, but after reading through the Quick Setup guide, I don’t think I’ll need those. I’m hoping to use a Vive Tracker to get my Camera position, and I was hoping to run the project on a single computer, using the attached monitors as “LED screens”.
Without changing anything in the project, when I hit the Launch button, I immediately get a fatal error. After doing some digging, it looks like it has something to do with the Get Actors blueprint node running in development mode? The InitializeAndShowLists function in the BP_IncameraStageSettings blueprint has that node and looks to be the culprit, but it might just be a red herring.
I’m new to development in Unreal and using the Unreal Forums, so please forgive me if this isn’t the right place to ask this question. What do I need to do to change the project to run on one computer, using the monitors as LED screens, and using the Vive Tracker for camera tracking?
Here’s the documentation I was trying to follow. In-Camera VFX Quick Start | Unreal Engine Documentation