Inaccurate Camera Data FROM UE4

Hey Guys,

I’ve exported Camera Data from UE4 as a fbx-file to C4D, but the Camera Data that I get from this fbx-file,
is very inaccurate compared to the data I have in UE4.

Do you have any idea what the problem is, or is the Exporter just inaccurate ?

Thanks in advance :slight_smile:

Okay, now it works… I just exported the hole scene :wink: