Inaccessible, immodifiable and distorted texture

Hi, I’ve got a problem with my card that I can’t solve. My question is as follows: I have a fortnite prop (a wall) that has a texture that interests me, however the texture is associated with this prop only and is not findable in UEFN and therefore not editable. So I’ve kept the wall with the texture, but I need the wall to have different lengths, but when I change the length of the wall, the texture is distorted. How can I solve the distortion problem, knowing that I can’t change the texture?

I really need your help, as I’ve been looking for a solution for several days now, to no avail.

Here is the exact reference given when I look at → texture data: /Script/FortniteGame.BuildingTextureData “/Game/Environments/Apollo/Sets/HuntersHaven/TextureData/TD_HH_Wall_Concrete_Interior.TD_HH_Wall_Concrete_Interior”.

I have attached a screenshot to illustrate my problem.

Best regards.

There’s really nothing you can do about that when using FN props. A simple solution would be to just use a few non-scaled props and overlap them slightly to get the correct ‘size’.

Or if you really need it done on a scaled mesh:

I think the best solution would be to recreate the texture/material and then apply it to a new custom wall mesh. You could then scale the material as needed or make the material world aligned so the size doesn’t change.