Just notice today that “The UE4 FBX import pipeline uses FBX 2014”, last time (like a few weeks ago) i remember it always says “FBX 2013”,… can’t find anywhere in what version or update they upgraded to FBX 2014. Anyone knows about it?
I’m using 3ds Max 2012, and can’t upgrade to 2014, now I have concerns of having future incompatibilities issues with importing skeletal meshes to UE4, and be forced to stop using 3ds Max 2012 frown emoticon
( the last plugin you can install to max 2012 is FBX 2013)
Aditional related question: There is no intention of backward compatibility with older FBX formats or an exclusive UE4 plugin for 3ds Max so we can’t be forced to upgrade 3ds Max or compromised with FBX only?
Greetings,
Denys