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In what order? Need advice to start a project.

Hello, #Dev community.
I was learning UE4 for a while to start working on my own game project. My project is FPS shooter with a storyline. And I have few questions and I need your advice.

What is your advice to start a new project with multi-level fps? All levels with assets first and then blueprints with game-mechanics, Or fully complete first level and then go to the second level? I would appreciate any advice from you guys regarding the steps. I would like to know what are your first steps.

Thank You!

First, you should try to implement game-necessary elements.
For example for a shooter game, you probably want to shoot things and change your weapons. Start with that.
After that, you may also implement Interactions, like doors, switches etc.
Try to prioritize these things. The more important the feature, the earlier you should implement it.

  1. plan your game out; create a quick game design doc that outlines the player mechanics and gameplay features your game will need to support, etc.

  2. build the game mechanics and system features (from the design doc) with Unreal 4; use either C++ or Blueprint, or both.

  3. once your features are iterated, created a test level or gray box where you can test these features as you improve them and fix bugs

  4. build your environments, levels, etc.

this is the super condensed and high level list of what you want to hit and in what order. Good luck making your game!

Thank You for your time and advice, guys! So as I understood, mechanics first and design last

There are pros / cons of working this way. It boils down to personal preference:
Pros: Game mechanics are critical to having longevity or a future for your game.
Cons: Having grey levels everywhere risks de-motivating you from trying harder.

2c: If I don’t have a solid level-design I’ve no motivation to work on mechanics.
Or worse I risk skipping from idea to idea never actually committing to anything.
So actually figure out what’s your best way of working. Design your own pipeline…

It is actually a nice point you made.

There is an old saying my teacher told me at school " I will teach you the right way doing thing, the easy way you will learn yourself.

So my problem is I dont really know how to start the project

FPS with a storyline doesn’t really say much: Bioshock or Doom rebooted???..
Maybe start by giving more detail about the type of game you want to make…
Then say which parts seem like the most interesting atm maps / characters etc.

I would say more Metro 2033 style.

Hadn’t played it before so took a look. Like the flashbacks back to when the city was more alive.
Overall post apocalyptic desaturated city landscape, lots of underground dark bunkers / subways.
Dual barrel shotgun and pistol weapons. Story dialog and interactive scenes / flashlight gameplay…

If you’re up for working on Map Levels first look at Apocalyptic Marketplace packs and tweak them.
You can also look at weapons or characters. But if you’ve no modelling experience its much harder.