In VR template, cant use QuitGame node on MetaQuest2?

Hi, I started to develop VR game with MetaQuest2 and I launch VR template. I clicked RealLife UI in template to exit game, after that I replayed template and received assertion error. RealLife UI execute QuitGame BP node.
Anyone get same error?
Thanks.

Error Text
Assertion failed: IsValid() [File:U:\UE5\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1113]

UnrealEditor_OculusXRHMD
UnrealEditor_XRBase!FDefaultSpectatorScreenController::GetFullFlatEyeRect_RenderThread() [D:\build++UE5\Sync\Engine\Plugins\Runtime\XRBase\Source\XRBase\Private\DefaultSpectatorScreenController.cpp:281]
UnrealEditor_XRBase!FDefaultSpectatorScreenController::RenderSpectatorModeSingleEyeCroppedToFill() [D:\build++UE5\Sync\Engine\Plugins\Runtime\XRBase\Source\XRBase\Private\DefaultSpectatorScreenController.cpp:335]
UnrealEditor_XRBase!V::TBaseRawMethodDelegateInstance::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:517]
UnrealEditor_XRBase!FDefaultSpectatorScreenController::RenderSpectatorScreen_RenderThread() [D:\build++UE5\Sync\Engine\Plugins\Runtime\XRBase\Source\XRBase\Private\DefaultSpectatorScreenController.cpp:253]
UnrealEditor_XRBase!FDefaultSpectatorScreenController::RenderSpectatorScreen_RenderThread() [D:\build++UE5\Sync\Engine\Plugins\Runtime\XRBase\Source\XRBase\Private\DefaultSpectatorScreenController.cpp:239]
UnrealEditor_OculusXRHMD
UnrealEditor_OculusXRHMD
UnrealEditor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1497]
UnrealEditor_SlateRHIRenderer!UE::Core::Private::Function::TFunctionRefCaller<TClosableLockFreePointerListUnorderedSingleConsumer<FBaseGraphTask,0>::PushIfNotClosed'::2’::<lambda_1>,bool __cdecl(unsigned __int64)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_RenderCore!FRenderCommandPipeRegistry::StopRecording'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:1751]
UnrealEditor_RenderCore!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:651]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:413]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:539]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]