I’d like to create a property that is only used if a checkbox is toggled on. I’ve seen this in existing devices where you click a checkbox and a nested property is made available.
Hey, no I don’t think this feature exists yet.
I’d like to have that too, maybe you can still build something clean by using child classes and exposing different variables in those classes
But it really depends on what you’re going for exactly
Configuring how a team wins a round can be tricky when just using exiting devices and if there are multiple teams… I am trying to create a custom “Team” class that has props like “Can Team Win”? … and if the prop is true then expose nested props like… “Team Wins with (X) Elims:” or “Team Wins if survive to (X) Minutes:” … something like that… I realize I can just add all those props, but then at design time, it can be confusing to see props that really have no affect unless a prerequisite is toggled on.
Also, does anyone know how to give an editable prop a custom name or help text?