The Set Bone Pose node which look like the only node that can achieve that don’t seem to affect the Bone transform but the CopyBonesModifier does it. I want to paste a transform from another bone BUT with an offset which I was thinking adding in the Blueprint Event Graph. I know I could do those change offline but I was looking for a solution in Engine. Thank you
If you want to paste the transform of one bone to another with an offset, you can use a combination of the “Get Bone Transform” and “Set Bone Transform” nodes in Blueprint. First, you can use the “Get Bone Transform” node to retrieve the current transform of the source bone. Then, you can add the desired offset using a “Make Transform” node and set the new transform to the target bone using the “Set Bone Transform” node. This way, you can dynamically adjust the bone transforms at runtime.