like the title suggests. We simply can’t get Root motion to blend in Unreal, and this has been probably established by now, the typical answer would be to go with capsule animation or to hope for an in between solution from Epic sometime in the future (like the one shown in Paragon Tech).
After booting up unity the first thing we discovered is that we could actually blend root motion easily. This creates so many possibilities for us animators. While we have to deal with many frustrations in UE when it comes to getting the feet not to slide or to have more control over the animation quality.
And having pure root motion throughout without blending in unreal is just not practical for two reasons:
1- Player responsiveness (ex. you have to wait for root clip 1 to end before executing root clip 02).
2 - The astronomical amount of tiny in between animations you may need to create for every transition.
side note: Also we discovered the in built IK system in Unity is far more feature ready than what we were trying to get in Unreal with 3 times the effort, if that isn’t enough you have countless IK systems on their store including one very powerful one for very affordable prices.
I just wish i had some of these going for UE I mean these are important for workflow purposes.
What are your thoughts or workarounds?