In UE5, is there any tool like Unity's Physics Debugger that can filter colliders by type and highlight the filtered colliders in different colors?

In UE5, is there any tool like Unity’s Physics Debugger that can filter colliders by type and highlight the filtered colliders in different colors?

Hi, sorry for bumping this thread old.

I wanted to answer it in case this thread comes up first in a search.

Since UE 5.4, we have the Chaos Visual Debugger (in Beta).

You can find the latest (UE 5.6 and later) documentation here

For older version we have these pages