In UE5, is there any tool like Unity’s Physics Debugger that can filter colliders by type and highlight the filtered colliders in different colors?
Hi, sorry for bumping this thread old.
I wanted to answer it in case this thread comes up first in a search.
Since UE 5.4, we have the Chaos Visual Debugger (in Beta).
You can find the latest (UE 5.6 and later) documentation here
For older version we have these pages