In UE5.7, when importing an FBX file, it cannot be properly imported as a material.

While studying Your First Game In Unreal Engine 5 | Tutorial , when importing the FBX files from FirstGameInUE5_Source.zip, according to the video, it should create a static mesh and three materials. However, in UE5.7, importing it results in three material instances and a static mesh. I can’t modify the material instances.

This is the content generated in the video

But when I imported it into UE5.7, it looked like the image below. (Import settings were set to default)