In UE4 Blueprints, How not to run a parent function running in the parent Tick Function, in a child Tick Function?

How do I NOT run this function in a child blueprint Tick Function?

2 Likes

Just override tick in the child, and don’t keep the call to the parent function

Parent

image

Child, override

and remove this

image

1 Like

So if I override the tick and have an empty function and then disconnect the parent function connection, there will be nothing running in the tick function?

1 Like

Yes, but nothing running in the parent, either.

1 Like