In UE4 Blueprints, How not to run a parent function running in the parent Tick Function, in a child Tick Function?

How do I NOT run this function in a child blueprint Tick Function?

Just override tick in the child, and don’t keep the call to the parent function

Parent

image

Child, override

and remove this

image

So if I override the tick and have an empty function and then disconnect the parent function connection, there will be nothing running in the tick function?

Yes, but nothing running in the parent, either.