In UE 5.7, why is the viewport window pinned to the left? It's awful !! Also let us close the new "home" tab!

Why in UE 5.7 the viewport window is pinned to the left of the window-bar, next to this new weird “home” window?

UE57_map_window_pinned

Please unpin this, it’s a really awful decision to force pin the window to the left, as it makes it really annoying to quickly switch between the viewport / map window and opened assets, especially when you have have multiple tabs open.

This is made worse because the option where to open new assets (Asset Editor Open Location) does not work anymore, it either only opens it in a new window or in the main window, but never in the content browser or in the last docked window.

There is no logical reason to pin this to the left, let us freely move this in the order, like we could do in all previous engine version.

And while we are at it, please also let us close this weird new “home” tab. It’s annoying and I never use it, if I want something from it I just open the launcher.

:face_with_steam_from_nose:

Couldn’t agree more. I just tried 5.7 and this alone made me want to switch back to 5.6.

I was able to find a way to disable the Home button.
You have to add the following in the Config/DefaultEngine.ini file in your project or Config/BaseEngine.ini file in your 5.7 install directory:
[SystemSettings]
HomeScreen.EnableHomeScreen=False

Still need to find a way to unpin that viewport, or at least be able to place tabs behind it like every other version..

1 Like

Thank you! Happy I can disable the home tab, even though that should really be an option made by epic.
Although I went back to 5.6 because of the home viewport tab, I just can’t work that way, it’s way too annoying and bothersome.

Can’t believe they went live with that decision..

If you find a way to make it unpinned though, I would love to hear! :heart:

Bumping this, since there is no reply from Epic.