In UE 5.5.1 Meta-fork, has anybody encountered Emulated Uniform Buffers breaking GPU Niagara on Vulkan?

Meanwhile an update re UE 5.5.3 Meta-fork, aka ‘oculus-5.5.3-release-1.108.0-v76.1’.

‘Emulated Uniform Buffers’ no longer breaks variables/states-passing in GPU-mode emitters.

So it’s usable again for Standalone Vulkan Mobile, packaged Android builds, for Meta Quest Pro and up.