Hi, in UE 5.4, can I have a flat plane mesh with Nanite enabled, apply a displacement material to the plane, and then make the plane Complex Collision match the displacement?
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This would be the ultimate, correct? If we could get per-facet collision it would make physics interesting, landscapes just awesome, and if it could be something Niagara reacts to (raindrops, flow of river in landscapes, etc).
Imagine a paintable, triplanar, XYZ deforming nanite-landscape with detailed collision that could interact with particles like running water, etc…mmmmm
I don’t believe it’s possible now, but since Epic is looking to completely refactor the pixel-pipeline around nanite, I would hope so?
Be nice if Epic could chime in on this.
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