In twin motion, the opacity of the lane does not come out properly.

Modeled with 3dsmax.

After applying SweepModify to Spline, activating the 'Real-World Map Size' option, I set the Bitmap connected to the Opacity of the Material like the attached image. And export to DataSmith.

When imported into UE5, the lanes appear as set in max,

When I import it with Twinmotion, it doesn't come out properly.​

What's the problem? What is the solution?

Hello ,

Thank you for posting in the community and providing all the details and steps you took. The comparison is also very helpful as you were able to identify the issue/limitation is in Twinmotion since the data came in correctly with UE. It seems like this is the PNG Texture bug others have mentioned and was wondering if you can confirm if this behavior/issue is present in Twinmotion 2021.1.4?

Kind regards,

Vincent B.

Thank you for your reply.

I tested it in Twinmotion 2021.1.4.

It is different from 2022.1.2, but it is the same that it does not come out properly.