I’ll be doing a Dev diary every two weeks or so going into the logic behind the Blueprints. I know there’s quite a few questions on 3rd person Hack n’ slashes I’ve seen on the so I’ll help best I can. I’m No Pro. But I’ll let you know how I went about it.
Great work on your project so far! I am really liking the different take on in Wonderland. Keep up the fantastic work and i will be sure to stop by when you post an update. Have a great day!
The sword materials are using too much emissive colors , it looks like a groovy weapon or some sword from a Disney game. Is the game arenas based or will it be some real levels with platforming also ?
I like the fast gameplay, it seems fun to play.
I have not made it to Bayonetta 2 yet…I’m currently (slowly) getting through Batman Arkssassin Creed…errr Shadow Of Mordor…
Here’s the first melee fighter tut…
I’ve have the next super soon…
Summary is just use a Combo Float/Int to hold your combo # and increase it whenever you see fit…Switch on Int handles the rest by going to whichever Animations you’ve set up.
I don’t use the sections in Anim Montage like I’m likely supposed to but once again this is just works for me.
Subbing this thread right now.
You’re making a very good job with the game. Keep up the amazing work.
You have my vote on greenlight
By the way love the weapon’s size the most
Thanks…We need it on Greenlight…really slowing down there so it helps a lot…thanks…
I suppose we’ll just keep it going…
Summary is using Anim Notifies to signal when to move to the next animation if you’ve pressed the button during the previous attack. Also a reset combo if you’ve not pressed the attack.
This is very interesting, thank you for the tutorials. What I struggle the most is handling the weapon impact with the enemies, how they react to them and making the hits feel powerful and fun.
I use an Enum to state which kind of damage my enemies should take and when the collision overlap happens…the rest is in the animations to make the hits feel powerful and fun…
The next video (this week) will have the enemies taking damage from traces…so I’ll go into detail soon…