For questions relating to the current active challenge please use the tag UnrealChallenge
For submissions please include the tag CreepItReal
Title:
In The Shadow of Night - Creep It Real Challenge
Student Submission: Yes/No No
Credits to sourced content:
- Quixel Megascan
- Medieval Game Environment
- Megascans Trees: European Black Alder
- Halloween Pumpkins / 150+ variations
- Cemetery - VOL.1
- Monsters - Zombies
- Advanced CRT TV - VCR Effects
- 3D Noise Volume Texture Pack
- Immersive Dark Ambient Music Pack
- Industry Props Pack 6
- Old Animated Books
- 4 IN 1 Modular Research Facility / Mega Bundle
- Wild West City - Wild West Town - Wild West Sky City - Town
- Twinmotion Posed Humans Children Pack 1
- Defect Ultimate Props Bundle Vol.1
- Advanced Glass Material Pack
- ANIMAL VARIETY PACK
- OffWorld Live Plugin
- Western House by 打螺丝
- BMX Bike by Erdem DaÄźdelen
- Huffy Del Lusso by DJackson362
- Creepy Doll Head by MacDesigns
- feather by ssalasi3
- HCM 14 Inkwell V4 by DermotSheehan
- Bankers Lamp by Scar56
- Human skull FREE by roxyjungle
- Generator by Shedmon
- 50 Halloween Horror LUTs and Presets Pack
- Creepy Little Girls Scary Singing Sounds by Lara’s Horror Sound
- Horror Violin - Sound Effect HD by Movie Sound FX
- Creepy old Music box - “When Memories Break” by BadWabbitz
- Tv Glitch Sound Effects by Apache Ntv
- Jump Scare Sound Effect Compilation by FesliyanStudios Background Music
- Pixabay Crow SFX
Screenshot
To say a few words about the process, I created three scenes with more or less different light scenarios. Thanks to level streaming, I was able to set up a kind of transition between them, just to have a small continuous plan effect. Since it’s a little difficult to create real cinema-like transitions from the Unreal sequencer, I preferred to play with post-processing to mask the transition from one camera to another. The level streaming was also used to switch fluidly between the lightings.
The only times I had to leave unreal were for the creation of some decals, LUTS and of course, for the preparation of the sound design.
Regarding the LUTS (Look-Up Table) for Color Grading, I have nothing in stock in my Unreal vault that can be used, but on the other hand I have some free ones on Photoshop. As the rule stipulates that the project must not be submitted to an external postproduction, I therefore decided to follow this tutorial which allowed me to create LUTS files that I could then import into Unreal and use on its internal postprocess.
For some sounds, I used Audacity to sample only the parts that suited me. The design and export of the final sound was then done from the Unreal sequencer. I then used a simple free video editor to merge this final sound into the sequence. The little narration is mine, I recorded my voice on audacity using one of the great effects from the Voicemod software.
Unfortunately, impossible for this project to use the movie render queue because it crashed unreal after a few seconds of processing (I guess it’s because of the heaviness of the project). So I’m sticking with the traditional movie render pipeline. Everything was rendered in .mov format encoded with Apple ProRes, at 3840x2160.
Optional
- Description
The pitch is very simple : “Someone or something prowls silently in the forest on halloween night. It moves in the dark and looks for children to perform its ritual. It is said that this is what allows it to come back every year”
No particular reference here. I just mix in my sauce some well-known atmosphere of classic horror movies.
- Engine version
5.0.3