Hello people.Can some one answer me?please.I just dont get the material politics.
Sci-Fi hallway have materials that do tons of multiply,Add operations in a single frame(if im not wrong)…but WHY?DO it possible make textures that you dont need tweak with this tons of operations.Just connect textures and you done?
I dont find the way to do textures that you dont need tweak to get look like in modeling software.
sorry for my bad language.
thx for any info.
The scene was build purely for visual purposes. In a full production you might want to optimize thoose materials, but for portfolios just go nuts with the materials its good to have some tweakability in there incase it looks different in Unreal than it does in Photoshop.