In the Replay system, where are the Replay Data Chunks consumed?

My project involves verifying Fortnite Replay files, and I’m very close to understanding it’s content by reading through the UE 4.20 source code.

However, I’m unable to locate where in the code the actual FLocalFileReplayDataInfo chunks are parsed and executed while playing back a replay file.

The DemonetDriver parses the replay header and the checkpoints but for the life of me I cannot find where the data chunks are parsed.

Anyone know?