In Space Animation Problem

Hi

New to unreal. Been through a lot of tutorials and decided to try and do something on my own.

Used the Unreal Mannequin to make my own animations in Blender. I have a level working where the character is Idling,
Walking and Running. So far so good.

Problem comes in with the Jump I have added. I made an in space animation of the jump, but when he jumps he returns
back to the 1st frame of the animation instead of staying where he jumped to. Is there a way to solve this?

Is the single animation the problem, should you really do the jump/start/loop/end for it to be successful and do I
need to do an in place animation rather?

Also not sure if what I have done with my state machine is correct or possible although it is not giving any errors.

I can add additional info if required.

It looks like to need to enable root motion for something like that to work, since in the animation, the character is moving forward, but not telling the game that it did. Check out some youtube tutorials about root motion and root motion animations. That should get you on the right track!

Hi Gampersnaz

Thanks at least I now know what I am looking for.

Cheers