In ShooterGame, for the WeapLauncher blueprint for the launcher weapon, I can update ProjectileLife in the editor but it doesn’t actually change the life of the projectile when I run it. It only changes it if I change the defaults in VS and rebuild the entire project.
But for AmmoPerClip, I can change the value in the editor and it’s reflected immediately.
Why are these variables (ProjectileLife, ExplosionDamage, ExplosionRadius) even in the editor if they’re not able to be changed?