I use Sequencer and Movie Render Queue to render video with alpha channel. When I make keys for object motion manually – it works just perfect. The problem is that I have a series of coordinates from external source (it can be in form of table or any other – doesn’t matter), which I need to apply to the object frame by frame.
What is the best way to do it?
So far, I found that there is ‘Movie Render Pipeline’ in ‘Unreal Engine Blueprint API Reference’. It has function ‘Get Current Shot Frame Number’. I don’t know how it works, but theoretically, I don’t even have to make keyframes, all I need is to use some ‘Event Tick’ (if any in this process) and set coordinates to object from table basing on frame number frame-by-frame.
I would prefer to use Blueprints, but I can also program on C++.
Are there any ideas for solution?
Thank you in advance!