Hello everyone,
I’m turning to this community because I’m currently looking for quality resources or references to learn how to implement a system that allows a character to pick up and hold a weapon in the hand in Unreal Engine 5. I’ve explored various tutorials on YouTube, but have noticed that each creator has their own method, which has left me somewhat confused as to the best approach to take.
In particular, I’ve been trying to decipher this process by analyzing the LyraStarterGame, particularly in “ShooterCore Content”, in the hope of understanding how this mechanism is set up. I thought “B_WeaponSpawner” might shed some light on this, but unfortunately I haven’t managed to grasp the implementation behind it.
I’m sure I’m missing something and there must be resources, tutorials or sample projects that clearly explain how to achieve this type of interaction system. If anyone here has any recommendations or could share their experience on how to approach and solve this challenge, I’d be extremely grateful.
I’m open to any kind of resource, be it official documentation, video tutorials, code examples, or even direct explanations if you have the time to provide them. My goal is to understand best practices and implement a solid, functional solution in my project.
Thank you very much