In Persona, the root of the skeletal mesh is raised along the Z axis. Is there any problem?

I’m not a programmer, so I wonder if this is not a problem with game development.
When the skeletal mesh is imported, as you can see in the screenshot, the root is slightly floating off the ground. can i ignore it? Any solution?axis. Is there any problem?

There are no screenshots provided, can you try to upload them again?

I solved it after several tests:)

Please share your fix friend.