Where to start…
I am going to try develop a game on my own. Should be easy right? (Especially since I have no experience in game development.)
Well, technically not on my own, using assets I have hoarded over the years from all the ‘Free for the Month’ and ‘Permanently Free’ releases on the Epic Marketplace. I will also have my wife helping me out with story, she is a published author of fiction, so I am sure that will help. And I understand that time is the biggest challenge for an individual developing a game, on their own, in their spare time, while learning almost everything from scratch, so I will be purchasing some assets from the marketplace where I think it will be more efficient to do so.
Why did I decide to use UE4? Well… …because I like it! (There are many more reasons though)
In Obscurity will be a first person, stealth, narrative driven, Immersive simulation, set in a traditional fantasy inspired world. (okay, I think that is what the internet says is the best way to accurately describe what I am trying to do.)
How will the development process go? Uhm, not sure exactly, I will probably not follow any ‘conventions’ or ‘best practices’. Maybe, as I go along, I will get better at it. But be warned, This thread will not be a ‘How To’ guide. More, me stumbling around in the dark. The solutions I come up with to reach my desired game play will probably be cringe worthy, so expect to follow me along as I learn through failures… …mostly, I think.
I started working on this project on Friday night, and yesterday evening decided to post somewhere about my progress as I go along. (This being said post.)
I will post in a few days my progress, as I think I was able to somewhat put my first gameplay element together. (Just need to figure out how to structure such posts.) Also, because this is something I am doing in my very limited free time, please don’t expect updates to be regular, or scheduled, they will come through when they do.
My only expectation is to enjoy my time on this experiment.