In need of a hard surface and Creature artist to help in a RTS/TD Game (rev-share)

Location

Remote (US ideally)

Responsibilities

I am looking for both a Hard surface Artist and a Creature Design Artist who are experienced in designing Hard surface models and creature modeling design for a Sci-fi based RTS/Tower Defense game I am developing.

The general idea is you are on an alien planet mining the resources with a hostile territorial population of creatures attacking your mining outpost. Mining acts as both your resource and currency to upgrade your systems accordingly. You are required to protect the facility and fusion core generator at all cost that runs the entire outpost. You have the outside you start with, with initial waves from the hostile creatures who may eventually break down the bunker door. if you fail to hold them back, Then phase 2 kicks in and you have to use your weapons systems to reinforce corridors within your bunker corridors making a last stand to protect the fusion core generator room from the onslaught of enemies from destroying the facility.

The individual/s must have understanding and be comfortable in modeling, UVmapping, Hard surface modeling, organic modeling, proper Topology assisting in effective rigging and animation, poly count optimization and general creature anatomy design.

Qualifications

  • 2+ years experience working with Unreal Engine.
  • High level of skill and experience with Maya, blender or 3DS Max.
  • Have a passion for problem solving and Design.
  • The ability to understand and work with conceptual art provided.
  • Excellent written English with the ability to clearly describe and document your work.
  • Fluent English speaker with a microphone for voice calls.
  • 10 hours per week available to work on the game. (I understand full-time work comes first so as long as you can be consistent in your deliveries. I am fine with an open schedule that works for you. I have my own full-time job so I get it.)
  • Highly motivated and passionate about the project with a desire to succeed!
  • Ability to communicate frequently and provide updates regularly.
  • Experience using modular systems (i.e. hard surface models of various types to combine to create numerous variant Prefabs/BP’s.)
  • Knowledge of Perforce/SVN. (specifically, we are currently using Github desktop through Github repository)
  • Has worked on 1 or more shipped game made with Unreal Engine. (kind of a loose rule as long as your portfolio is decent)
  • A Royalty Contract will be provided to ensure fair revenue share. Royalty percentages are negotiable for the right candidate. Located in the US (but I won’t discount the right EU/UK applicants) **Timezone requirement is mainly for effective and timely communication.
  • Royalty payments will be sent at dates dependent to the platform they are established on.
  • We will be working in phases 1-4. Phase 1 being initial block out phase and expanding from there with an initial 4-6 month milestone toward completing a vertical slice demo with functional base features and expand from there.
  • Milestones will be in 1,2 and 4 week increments depending on the complexity of the workload/task list.
  • I currently have a number of Phase 1 block out assets for testing as well as currently completing a GDD to follow during development. I am expanding on those assets as time allows.

My own work history has been with clients such as IBM, Intel, Disney, Nickelodeon, Sledgehammer/Pipeworks (Cod mw3 as a Senior Environment Artist) to name a few. With over 15+ years of experience in the industry. This is a passion project of mine given I am a huge fan on Tower Defense games and wanted to create something interesting and engaging.

if this interests you feel free to contact me as provided below and we can discuss your involvement further.

How to Apply

Get in touch on Discord. Send a message to: sgtkoolaid ( you will know its me when you see kung pow character with gopher chucks as my profile image :stuck_out_tongue: )

hope to hear from you soon. thank you.

Buddy, lets be frank here and mention some of the many red flags your ad raises.

You offer nothing with your rev-share, as this is just fishing for naive people who put their work / time in your idea so they carry the risk and not you. Very probably the project wont ever get finished, and all the work & time anyone would do for you is for the trash.
Even if the project would get to a sellable state, you may claim there is no profit or simply not pay out anything, as no one has the realistic means to enforce it from you, sue you.

Also save your time on writing a “qualification” list, as you are in no position to demand anything and just try to get some naive people to fall for your scam. Yes it is a scam, you would not bear the risk, but anyone who would join you.

Also your “work history” is a big red flag, as you dont provide proof for any portfolio /resume of you, but just throw in some generic company names most of which dont even are gaming companies.

Yeah, Epic wont delete your ad and it will bring the quality of this forum even more down, but hey, at least I spoke up. You are exactly the reason why no serious person posts on the Epic forum anymore or reads it.