Hi. The game time in seconds node is great but in my game i need to reset time to 0 at certain points, where it then counts up again, and am finding doing it a bit difficult.
I don’t think there’s a time node that counts up from 0?
Not sure the best way to do this. I could use set timer by event which loops but that seems lick a bit of a hack. Especially when I want the increments to be like the ‘game time in seconds’ node where it increments up in thousandths of a second.
Attached is the time widget i have where the game time is effectively subtracted from itself to give 0 and then .001 is added. Again this seems like a hack.