In my GameMode class call ResetLevel(), Report LogOutputDevice: Error: Ensure condition failed: this->IsBound()

I create a new blank Template project, just call ResetLevel(), Reproduced this error

LogOutputDevice: Warning: Script Stack (0 frames) :
LogStats: FPlatformStackWalk::StackWalkAndDump - 0.054 s
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: this->IsBound() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl] [Line: 1021]
LogOutputDevice: Error: Unable to bind delegate to ‘OnInputOwnerEndPlayed’ (function might not be marked as a UFUNCTION or object may be pending kill)
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fff7c556f01 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7c57b55f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7dfc9fed UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x0000023049ed2c6a UnrealEditor-EnhancedInput.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7e016647 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7d67ad79 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7d69977e UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7d675c17 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7d696ffb UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7bc7a5e6 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7de8a90b UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7deab8c5 UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe48fb84a UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe48fbeee UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fffe490889e UnrealEditor-Core.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7df13e8f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7df2482b UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7cdbeb0f UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff7cdcd3ec UnrealEditor-Engine.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff993ecded UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007fff9a06f596 UnrealEditor-UnrealEd.dll!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdbd8e0b UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdbff74c UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdbff83a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdc02cb4 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdc186b4 UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff7bdc1b95a UnrealEditor.exe!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff82d35257d KERNEL32.DLL!UnknownFunction
LogOutputDevice: Error: [Callstack] 0x00007ff82e3aaa48 ntdll.dll!UnknownFunction
LogStats: SubmitErrorReport - 0.000 s
LogStats: SendNewReport - 2.579 s
LogStats: FDebug::EnsureFailed - 2.640 s